A game about space pirates fighting each other with their ships as a sport. It is an accessible and skill based local multiplayer game, which a broad range of different people can play together.
I wanted to make a very dynamic cartoon water shader. I solved the problem by scrolling 3 seamless perlin noise textures into each other.
Tools and Technologies
Unity3D, Shader Forge
Sausage Rain
I made this to learn how to use ragdoll physics and skinned meshes.
Tools and Technologies
Unity3D, Blender
Bat Game
A game where you have to navigate only through sonar and sound. It is a game jam game I continued to work on mainly to learn OpenGL and shader programming.